Listing 4. The Selection Mechanism in PyOpenGL
from OpenGL.GL import *
from OpenGL.GLUT import *
from OpenGL.Tk import *
def select(event):
result = glSelectWithCallback
(event.x, event.y, renderPick)
print str(result)
if result and result[0][2]:
if result[0][2][-1] == 0: print 'CUBE!'
elif result[0][2][-1] == 1: print 'SPHERE!'
else: print 'NOTHING!'
def renderPick():
glPushName(0)
drawCube()
glPopName()
glPushName(1)
drawSphere()
glPopName()
def drawCube():
glPushMatrix()
glTranslatef(-2.0, 0.0, 0.0)
glMaterialfv(GL_FRONT, GL_AMBIENT,
[0.1745, 0.0, 0.1, 0.0])
glMaterialfv(GL_FRONT, GL_DIFFUSE,
[0.6, 0.0, 0.1, 0.0])
glMaterialfv(GL_FRONT, GL_SPECULAR,
[0.7, 0.6, 0.8, 0.0])
glutSolidCube(1)
glPopMatrix()
def drawSphere():
glPushMatrix()
glTranslatef(2.0, 0.0, 0.0)
glMaterialfv(GL_FRONT, GL_AMBIENT,
[0.1745, 0.0, 0.1, 0.0])
glMaterialfv(GL_FRONT, GL_DIFFUSE,
[0.1, 0.0, 0.6, 0.0])
glMaterialfv(GL_FRONT, GL_SPECULAR,
[0.7, 0.6, 0.8, 0.0])
glutSolidSphere(1, 35, 35)
glPopMatrix()
def display(togl):
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glMaterialf(GL_FRONT, GL_SHININESS, 80)
drawCube()
drawSphere()
glFlush()
togl = Opengl(width = 300, height = 200, double = 1)
togl.bind("<Control-Button-1>", select)
togl.redraw = display
togl.pack(side = 'top', expand = 1, fill = 'both')
togl.basic_lighting()
togl.set_background(0, 0, 0)
togl.mainloop()
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